Initialize

This commit is contained in:
Eugen Höglinger 2020-11-25 14:27:01 +01:00
parent 708ee6a4bf
commit d3997eba3d
41 changed files with 2048 additions and 70 deletions

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@ -1,12 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Info
{
public class Class1
{
}
}

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@ -1,54 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>e23aff77-ebf4-4966-b3e4-a49fc6ce92c7</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Info</RootNamespace>
<AssemblyName>Info</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="System.Xml.Linq"/>
<Reference Include="System.Data.DataSetExtensions"/>
<Reference Include="Microsoft.CSharp"/>
<Reference Include="System.Data"/>
<Reference Include="System.Net.Http"/>
<Reference Include="System.Xml"/>
</ItemGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15 # Visual Studio 15
VisualStudioVersion = 15.0.28307.645 VisualStudioVersion = 15.0.28307.645
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Info", "Info\Info.csproj", "{E23AFF77-EBF4-4966-B3E4-A49FC6CE92C7}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "InfoBox", "InfoBox\InfoBox.csproj", "{E23AFF77-EBF4-4966-B3E4-A49FC6CE92C7}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution

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InfoBox/FixLineLenght.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Eugen.ESystem.Windows.Forms
{
public static class FixLineLenght
{
/// <summary>
/// Formats a string with a fixed line length.
/// </summary>
static FixLineLenght()
{
}
/// <summary>
/// Formats a string with a fixed line length.
/// </summary>
/// <param name="text">String to be formatted.</param>
/// <param name="lineLenght">Maximum line length</param>
/// <returns></returns>
public static string Format(string text, int lineLenght)
{
int pos = 0;
int spacePos = 0;
string character = "";
string temp = "";
string result = "";
while (text.Length > 0)
{
if (text.Length <= lineLenght)
{
result = String.Concat(result, text);
text = "";
}
else
{
while (pos <= lineLenght)
{
character = text.Remove(0, pos).Remove(1);
//Bei einem Zeilenumbruch oder Wagenrücklauf eine neu Zeile beginnen
if (character == "\n" || character == "\r")
{
spacePos = text.IndexOf("\n") + 1;
break;
}
if (character == " ")
{
spacePos = pos + 1;
}
pos++;
}
temp = text.Remove(spacePos - 1);
if (temp.EndsWith("\n") || temp.EndsWith("\r"))
{
temp = temp.Remove(temp.Length - 1);// Ein schon enthaltenes '\n' oder '\r' am Ende de temporären Strings muss entfernt werden
}
text = text.Remove(0, spacePos);
result = String.Concat(result, temp, "\r\n");
pos = 0;
spacePos = 0;
}
}
return result;
}
}
}

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InfoBox/Form1.Designer.cs generated Normal file
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namespace Eugen.ESystem.Windows.Forms
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
this.buttonShowInfo = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// buttonShowInfo
//
resources.ApplyResources(this.buttonShowInfo, "buttonShowInfo");
this.buttonShowInfo.Name = "buttonShowInfo";
this.buttonShowInfo.UseVisualStyleBackColor = true;
this.buttonShowInfo.Click += new System.EventHandler(this.buttonShowInfo_Click);
//
// Form1
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.buttonShowInfo);
this.Name = "Form1";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button buttonShowInfo;
}
}

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InfoBox/Form1.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Eugen.ESystem.Windows.Forms
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void buttonShowInfo_Click(object sender, EventArgs e)
{
string text = "In diesem Bereich wird die komplette Information ausgegeben. Beim Exportieren wird der Inhalt dieses Bereiches auf eine Zeilenlänge von 80 Zeichen formatiert und dann in eine Textdatei exportiert. So kann die Textdatei problemlos auf ein A4 im Hochformat ausgedruckt werden. Zeilenumbrüche und Wagenrückläufe im Text werden erkannt und bei der Formatierung berücksichtigt.\r\nWird der Text oder ein Teil davom markiert und dann exportiert, dann wir der markierte Teil unformatiert exportiert.";
//
// Diese Zeilen gehört in das Programm kopiert
//
// Aufruf des Informationsfensters
var info = new InfoBox("Meine Info", InfoBox.Icons.Information, "Gesamte Information", "Text selektieren, ist umformatiert exportieren", "Text nicht selektieren, ist formatiert exportiern", "Entscheiden Sie.", text, true);
info.ShowDialog();
//
//
var info1 = new InfoBox("Meine Warnung", InfoBox.Icons.Warning, "Alle Probleme", "Gefahr im Anzug!", "Nicht ignorieren!", "Sofort reagiern!", text, true);
info1.ShowDialog();
var info2 = new InfoBox("Meine Frage", InfoBox.Icons.Question, "Ist das Korrekt?", "Kann das sein?", "Oder doch nicht?", "Was ist Ihre Meinung?", "Die Export Funktion kann unterdrückt werden, dann sieht das Fenster so aus.", false);
info2.SetSize(400, 300); //Eine neue Fenstergröße definieren
info2.ShowDialog();
}
}
}

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InfoBox/Form1.de.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="buttonShowInfo.Text" xml:space="preserve">
<value>Information Anzeigen</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>Infobox öffnen</value>
</data>
</root>

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InfoBox/Form1.en.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>Open Infobox</value>
</data>
</root>

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InfoBox/Form1.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="buttonShowInfo.Location" type="System.Drawing.Point, System.Drawing">
<value>13, 234</value>
</data>
<data name="buttonShowInfo.Size" type="System.Drawing.Size, System.Drawing">
<value>367, 23</value>
</data>
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="buttonShowInfo.TabIndex" type="System.Int32, mscorlib">
<value>0</value>
</data>
<data name="buttonShowInfo.Text" xml:space="preserve">
<value>Show Information</value>
</data>
<data name="&gt;&gt;buttonShowInfo.Name" xml:space="preserve">
<value>buttonShowInfo</value>
</data>
<data name="&gt;&gt;buttonShowInfo.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;buttonShowInfo.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;buttonShowInfo.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<metadata name="$this.Localizable" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="$this.AutoScaleDimensions" type="System.Drawing.SizeF, System.Drawing">
<value>6, 13</value>
</data>
<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
<value>392, 269</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>Infobox öffnen</value>
</data>
<data name="&gt;&gt;$this.Name" xml:space="preserve">
<value>Form1</value>
</data>
<data name="&gt;&gt;$this.Type" xml:space="preserve">
<value>System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
</root>

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namespace Eugen.ESystem.Windows.Forms
{
partial class InfoBox
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBox = new System.Windows.Forms.PictureBox();
this.labelTitle = new System.Windows.Forms.Label();
this.labelHeaderRow1 = new System.Windows.Forms.Label();
this.labelHeaderRow2 = new System.Windows.Forms.Label();
this.labelHeaderRow3 = new System.Windows.Forms.Label();
this.textBox = new System.Windows.Forms.TextBox();
this.buttonClose1 = new System.Windows.Forms.Button();
this.buttonClose2 = new System.Windows.Forms.Button();
this.buttonExport = new System.Windows.Forms.Button();
this.saveFileDialog = new System.Windows.Forms.SaveFileDialog();
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
this.SuspendLayout();
//
// pictureBox
//
this.pictureBox.Image = global::Eugen.ESystem.Windows.Forms.Pictures.Information;
this.pictureBox.Location = new System.Drawing.Point(20, 20);
this.pictureBox.Name = "pictureBox";
this.pictureBox.Size = new System.Drawing.Size(32, 32);
this.pictureBox.TabIndex = 0;
this.pictureBox.TabStop = false;
//
// labelTitle
//
this.labelTitle.AutoSize = true;
this.labelTitle.Font = new System.Drawing.Font("Microsoft Sans Serif", 28F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.labelTitle.Location = new System.Drawing.Point(70, 15);
this.labelTitle.Name = "labelTitle";
this.labelTitle.Size = new System.Drawing.Size(98, 44);
this.labelTitle.TabIndex = 4;
this.labelTitle.Text = "Title";
//
// labelHeaderRow1
//
this.labelHeaderRow1.AutoSize = true;
this.labelHeaderRow1.Location = new System.Drawing.Point(78, 80);
this.labelHeaderRow1.Name = "labelHeaderRow1";
this.labelHeaderRow1.Size = new System.Drawing.Size(36, 13);
this.labelHeaderRow1.TabIndex = 5;
this.labelHeaderRow1.Text = "Zeile1";
//
// labelHeaderRow2
//
this.labelHeaderRow2.AutoSize = true;
this.labelHeaderRow2.Location = new System.Drawing.Point(78, 93);
this.labelHeaderRow2.Name = "labelHeaderRow2";
this.labelHeaderRow2.Size = new System.Drawing.Size(39, 13);
this.labelHeaderRow2.TabIndex = 6;
this.labelHeaderRow2.Text = "Zeile 2";
//
// labelHeaderRow3
//
this.labelHeaderRow3.AutoSize = true;
this.labelHeaderRow3.Location = new System.Drawing.Point(78, 106);
this.labelHeaderRow3.Name = "labelHeaderRow3";
this.labelHeaderRow3.Size = new System.Drawing.Size(39, 13);
this.labelHeaderRow3.TabIndex = 7;
this.labelHeaderRow3.Text = "Zeile 3";
//
// textBox
//
this.textBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.textBox.Location = new System.Drawing.Point(12, 140);
this.textBox.Multiline = true;
this.textBox.Name = "textBox";
this.textBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
this.textBox.Size = new System.Drawing.Size(668, 288);
this.textBox.TabIndex = 3;
//
// buttonClose1
//
this.buttonClose1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonClose1.Location = new System.Drawing.Point(605, 434);
this.buttonClose1.Name = "buttonClose1";
this.buttonClose1.Size = new System.Drawing.Size(75, 23);
this.buttonClose1.TabIndex = 1;
this.buttonClose1.Text = "Schliessen";
this.buttonClose1.UseVisualStyleBackColor = true;
this.buttonClose1.Click += new System.EventHandler(this.buttonClose1_Click);
//
// buttonClose2
//
this.buttonClose2.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.buttonClose2.Location = new System.Drawing.Point(309, 434);
this.buttonClose2.Name = "buttonClose2";
this.buttonClose2.Size = new System.Drawing.Size(75, 23);
this.buttonClose2.TabIndex = 1;
this.buttonClose2.Text = "Schliessen";
this.buttonClose2.UseVisualStyleBackColor = true;
this.buttonClose2.Click += new System.EventHandler(this.buttonClose2_Click);
//
// buttonExport
//
this.buttonExport.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonExport.Location = new System.Drawing.Point(12, 434);
this.buttonExport.Name = "buttonExport";
this.buttonExport.Size = new System.Drawing.Size(75, 23);
this.buttonExport.TabIndex = 2;
this.buttonExport.Text = "Exportieren";
this.buttonExport.UseVisualStyleBackColor = true;
this.buttonExport.Click += new System.EventHandler(this.buttonExport_Click);
//
// saveFileDialog
//
this.saveFileDialog.FileOk += new System.ComponentModel.CancelEventHandler(this.saveFileDialog_FileOk);
//
// InfoBox
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(692, 469);
this.Controls.Add(this.buttonExport);
this.Controls.Add(this.buttonClose2);
this.Controls.Add(this.buttonClose1);
this.Controls.Add(this.textBox);
this.Controls.Add(this.labelHeaderRow3);
this.Controls.Add(this.labelHeaderRow2);
this.Controls.Add(this.labelHeaderRow1);
this.Controls.Add(this.labelTitle);
this.Controls.Add(this.pictureBox);
this.MinimumSize = new System.Drawing.Size(400, 300);
this.Name = "InfoBox";
this.Text = "WindowTitle";
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.PictureBox pictureBox;
private System.Windows.Forms.Label labelTitle;
private System.Windows.Forms.Label labelHeaderRow1;
private System.Windows.Forms.Label labelHeaderRow2;
private System.Windows.Forms.Label labelHeaderRow3;
private System.Windows.Forms.TextBox textBox;
private System.Windows.Forms.Button buttonClose1;
private System.Windows.Forms.Button buttonClose2;
private System.Windows.Forms.Button buttonExport;
private System.Windows.Forms.SaveFileDialog saveFileDialog;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Eugen.ESystem.Windows.Forms
{
public partial class InfoBox : Form
{
#region Version und Copyright
// Version und Copyright
string dllName = Path.GetFileNameWithoutExtension(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase); //Den Programmnamen auslesen
string dllVersion = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString();
static object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCopyrightAttribute), false);
string copyright = ((AssemblyCopyrightAttribute)attributes[0]).Copyright;
//Assembly Datum und Zeit
static DateTime value = AssemblyDateTime();
string date = value.ToShortDateString();
string time = value.ToLongTimeString();
private static DateTime AssemblyDateTime()
{
var version = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version;
var buildDateTime = new DateTime(2000, 1, 1).Add(new TimeSpan(TimeSpan.TicksPerDay * version.Build + TimeSpan.TicksPerSecond * 2 * version.Revision));
//Tage seit dem 1. Januar 2000 und Sekunden seit Mitternacht, (multiplizier mit 2 ergibt das Original)
return buildDateTime;
}
#endregion
#region DLL-Info
/// <summary>
/// Contains the name of the dll file.
/// </summary>
public static string DllName { private set; get; }
/// <summary>
/// Contains the version of the dll file.
/// </summary>
public static string DllVersion { private set; get; }
/// <summary>
/// Contains the copyright notice.
/// </summary>
public static string Copyright { private set; get; }
/// <summary>
/// Contains the name-, version- and copyright-information of the dll file.
/// </summary>
public static string[] DllInfo { private set; get; }
private void SetDllInfo()
{
//Name, Version und Copyright setzen
DllName = dllName;
DllVersion = dllVersion;
Copyright = this.copyright;
string[] dllInfo = new string[3];
dllInfo[0] = dllName;
dllInfo[1] = dllVersion;
dllInfo[2] = this.copyright;
DllInfo = dllInfo;
}
#endregion
public InfoBox(string windowTitle, Icons icon, string title, string headerRow1, string headerRow2, string headerRow3, string text, bool export)
{
SetDllInfo(); //Name, Version und Copyright der DLL setzen
InitializeComponent();
SetContent(windowTitle, icon, title, headerRow1, headerRow2, headerRow3, text, export); //Fensterinhalt setzen
}
/// <summary>
/// Available Icons
/// </summary>
public enum Icons
{
Construction,
Email,
Error,
Information,
Instruction,
Question,
Telephon,
Tips,
Warning
}
private void buttonClose1_Click(object sender, EventArgs e)
{
this.Close();
}
private void buttonClose2_Click(object sender, EventArgs e)
{
this.Close();
}
private void buttonExport_Click(object sender, EventArgs e)
{
//Speichert den Inhalt der TextBox oder den selektierten Bereich daraus
saveFileDialog.Filter = Language.dialog001;
saveFileDialog.ShowDialog();
}
private void saveFileDialog_FileOk(object sender, CancelEventArgs e)
{
string fileName = saveFileDialog.FileName;
string text = ExportText();
try
{
File.WriteAllText(fileName, text); //Schreibt den Text in eine Datei
}
catch (Exception)
{
MessageBox.Show(Language.message001,
Language.messageHead001,
MessageBoxButtons.OK,
MessageBoxIcon.Error,
MessageBoxDefaultButton.Button1);
}
}
private void SetContent(string windowTitle, Icons icon, string title, string headerRow1, string headerRow2, string headerRow3, string text, bool export)
{
//Export Button freischalten oder nicht
if (export)
{
buttonExport.Visible = true;
buttonClose1.Visible = true;
buttonClose2.Visible = false;
}
else
{
buttonExport.Visible = false;
buttonClose1.Visible = false;
buttonClose2.Visible = true;
}
//Icon setzen
switch (icon)
{
case Icons.Construction:
this.pictureBox.Image = global::Eugen.ESystem.Windows.Forms.Pictures.Construction;
break;
case Icons.Email:
this.pictureBox.Image = global::Eugen.ESystem.Windows.Forms.Pictures.Email;
break;
case Icons.Error:
this.pictureBox.Image = global::Eugen.ESystem.Windows.Forms.Pictures.Error;
break;
case Icons.Information:
this.pictureBox.Image = global::Eugen.ESystem.Windows.Forms.Pictures.Information;
break;
case Icons.Instruction:
this.pictureBox.Image = global::Eugen.ESystem.Windows.Forms.Pictures.Instruction;
break;
case Icons.Question:
this.pictureBox.Image = global::Eugen.ESystem.Windows.Forms.Pictures.Question;
break;
case Icons.Telephon:
this.pictureBox.Image = global::Eugen.ESystem.Windows.Forms.Pictures.Telephone;
break;
case Icons.Tips:
this.pictureBox.Image = global::Eugen.ESystem.Windows.Forms.Pictures.Tips;
break;
case Icons.Warning:
this.pictureBox.Image = global::Eugen.ESystem.Windows.Forms.Pictures.Warning;
break;
default:
this.pictureBox.Image = global::Eugen.ESystem.Windows.Forms.Pictures.Information;
break;
}
this.Text = windowTitle; //Fenster Titel
labelTitle.Text = title; //Titel schreiben
labelHeaderRow1.Text = headerRow1; //Header Zeile 1 schreiben
labelHeaderRow2.Text = headerRow2; //Header Zeile 2 schreiben
labelHeaderRow3.Text = headerRow3; //Header Zeile 3 schreiben
textBox.Text = text; //Text schreiben
}
private string ExportText()
{
if (textBox.SelectionLength > 0)
{
return textBox.SelectedText; //Gibt den selektierten Text zurück
}
else
{
return FixLineLenght.Format(textBox.Text, 80); //Gibt den ganzen Text formatiert zurück
}
}
/// <summary>
/// Sets a user specific window size.
/// </summary>
/// <param name="width">A value greater than 400.</param>
/// <param name="height">A value greater than 300.</param>
public void SetSize(int width, int height)
{
this.ClientSize = new System.Drawing.Size(width - 8, height - 31);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E23AFF77-EBF4-4966-B3E4-A49FC6CE92C7}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>InfoBox</RootNamespace>
<AssemblyName>InfoBox</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>false</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="FixLineLenght.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="InfoBox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="InfoBox.Designer.cs">
<DependentUpon>InfoBox.cs</DependentUpon>
</Compile>
<Compile Include="Language.de.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Language.de.resx</DependentUpon>
</Compile>
<Compile Include="Language.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Language.resx</DependentUpon>
</Compile>
<Compile Include="Language.en.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Language.en.resx</DependentUpon>
</Compile>
<Compile Include="Pictures.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Pictures.resx</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Form1.de.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Form1.en.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="InfoBox.resx">
<DependentUpon>InfoBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Language.de.resx">
<CustomToolNamespace>Eugen.ESystem.Windows.Forms</CustomToolNamespace>
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Language.de.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Language.en.resx">
<CustomToolNamespace>Eugen.ESystem.Windows.Forms</CustomToolNamespace>
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Language.en.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Language.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Language.Designer.cs</LastGenOutput>
<CustomToolNamespace>Eugen.ESystem.Windows.Forms</CustomToolNamespace>
</EmbeddedResource>
<EmbeddedResource Include="Pictures.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Pictures.Designer.cs</LastGenOutput>
<CustomToolNamespace>Eugen.ESystem.Windows.Forms</CustomToolNamespace>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="Resources\Construction.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Email.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Error.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Information.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Instruction.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Question.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Telephone.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Tips.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Warning.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="saveFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion:4.0.30319.42000
//
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
// der Code erneut generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Eugen.ESystem.Windows.Forms {
using System;
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Language {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Language() {
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("InfoBox.Language", typeof(Language).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Text-Datei (*.txt)|*.txt|Alle Dateien (*.*)|*.* ähnelt.
/// </summary>
internal static string dialog001 {
get {
return ResourceManager.GetString("dialog001", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Datei konnte nicht gespeichert werden. ähnelt.
/// </summary>
internal static string message001 {
get {
return ResourceManager.GetString("message001", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Fehler ähnelt.
/// </summary>
internal static string messageHead001 {
get {
return ResourceManager.GetString("messageHead001", resourceCulture);
}
}
}
}

0
InfoBox/Language.de.Designer.cs generated Normal file
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129
InfoBox/Language.de.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="dialog001" xml:space="preserve">
<value>Text-Datei (*.txt)|*.txt|Alle Dateien (*.*)|*.*</value>
</data>
<data name="message001" xml:space="preserve">
<value>Datei konnte nicht gespeichert werden.</value>
</data>
<data name="messageHead001" xml:space="preserve">
<value>Fehler</value>
</data>
</root>

0
InfoBox/Language.en.Designer.cs generated Normal file
View File

129
InfoBox/Language.en.resx Normal file
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@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="dialog001" xml:space="preserve">
<value>Text-File (*.txt)|*.txt|All Files (*.*)|*.*</value>
</data>
<data name="message001" xml:space="preserve">
<value>File could not be saved.</value>
</data>
<data name="messageHead001" xml:space="preserve">
<value>Error</value>
</data>
</root>

129
InfoBox/Language.resx Normal file
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@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="dialog001" xml:space="preserve">
<value>Text-Datei (*.txt)|*.txt|Alle Dateien (*.*)|*.*</value>
</data>
<data name="message001" xml:space="preserve">
<value>Datei konnte nicht gespeichert werden.</value>
</data>
<data name="messageHead001" xml:space="preserve">
<value>Fehler</value>
</data>
</root>

153
InfoBox/Pictures.Designer.cs generated Normal file
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@ -0,0 +1,153 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion:4.0.30319.42000
//
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
// der Code erneut generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Eugen.ESystem.Windows.Forms {
using System;
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Pictures {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Pictures() {
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("InfoBox.Pictures", typeof(Pictures).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Construction {
get {
object obj = ResourceManager.GetObject("Construction", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Email {
get {
object obj = ResourceManager.GetObject("Email", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Error {
get {
object obj = ResourceManager.GetObject("Error", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Information {
get {
object obj = ResourceManager.GetObject("Information", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Instruction {
get {
object obj = ResourceManager.GetObject("Instruction", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Question {
get {
object obj = ResourceManager.GetObject("Question", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Telephone {
get {
object obj = ResourceManager.GetObject("Telephone", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Tips {
get {
object obj = ResourceManager.GetObject("Tips", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Warning {
get {
object obj = ResourceManager.GetObject("Warning", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

148
InfoBox/Pictures.resx Normal file
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@ -0,0 +1,148 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Construction" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\Construction.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Email" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\Email.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Error" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\Error.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Information" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\Information.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Instruction" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\Instruction.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Question" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\Question.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Telephone" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\Telephone.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Tips" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\Tips.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Warning" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\Warning.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

22
InfoBox/Program.cs Normal file
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@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Eugen.ESystem.Windows.Forms
{
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")] [assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")] [assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Info")] [assembly: AssemblyProduct("Info")]
[assembly: AssemblyCopyright("Copyright © 2019")] [assembly: AssemblyCopyright("Copyright © 2019 by Eugen Höglinger")]
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")] [assembly: AssemblyCulture("")]
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden, // Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// indem Sie "*" wie unten gezeigt eingeben: // indem Sie "*" wie unten gezeigt eingeben:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")] [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyFileVersion("1.0.0.0")] //[assembly: AssemblyFileVersion("1.0.0.0")]

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