Projekt neu angelegt.

This commit is contained in:
Eugen Höglinger 2020-02-27 14:31:19 +01:00
commit b6c092d508
15 changed files with 1317 additions and 0 deletions

32
.gitignore vendored Normal file
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#Ignore thumbnails created by Windows
Thumbs.db
#Ignore files built by Visual Studio
*.obj
*.exe
*.pdb
*.user
*.aps
*.pch
*.vspscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.cache
*.ilk
*.log
[Bb]in
[Dd]ebug*/
*.lib
*.sbr
obj/
[Rr]elease*/
_ReSharper*/
[Tt]est[Rr]esult*
.vs/
#Nuget packages folder
packages/

1
Daten/Test.txt Normal file
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Das ist ein Test.

25
StartStopExtProgram.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28307.572
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StartStopExtProgram", "StartStopExtProgram\StartStopExtProgram.csproj", "{D9FA7EAE-2785-4856-BD44-1320C7E3BD39}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D9FA7EAE-2785-4856-BD44-1320C7E3BD39}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D9FA7EAE-2785-4856-BD44-1320C7E3BD39}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D9FA7EAE-2785-4856-BD44-1320C7E3BD39}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D9FA7EAE-2785-4856-BD44-1320C7E3BD39}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {76C786AB-666C-4C58-B65A-1FD47B019205}
EndGlobalSection
EndGlobal

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StartStopExtProgram/Form1.Designer.cs generated Normal file
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namespace Eugen.ESystem
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.buttonStartStop = new System.Windows.Forms.Button();
this.labelStatus = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// buttonStartStop
//
this.buttonStartStop.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.buttonStartStop.Location = new System.Drawing.Point(135, 121);
this.buttonStartStop.Name = "buttonStartStop";
this.buttonStartStop.Size = new System.Drawing.Size(75, 23);
this.buttonStartStop.TabIndex = 2;
this.buttonStartStop.Text = "Start / Stop";
this.buttonStartStop.UseVisualStyleBackColor = true;
this.buttonStartStop.Click += new System.EventHandler(this.buttonStartStop_Click);
//
// labelStatus
//
this.labelStatus.AutoSize = true;
this.labelStatus.Location = new System.Drawing.Point(12, 54);
this.labelStatus.Name = "labelStatus";
this.labelStatus.Size = new System.Drawing.Size(326, 13);
this.labelStatus.TabIndex = 0;
this.labelStatus.Text = "Start / Stop drücken um das Programm zu Starten oder zu Beenden";
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(345, 156);
this.Controls.Add(this.labelStatus);
this.Controls.Add(this.buttonStartStop);
this.Name = "Form1";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button buttonStartStop;
private System.Windows.Forms.Label labelStatus;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Eugen.ESystem
{
public partial class Form1 : Form
{
#region Version und Copyright
// Version und Copyright
string programName = Path.GetFileNameWithoutExtension(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase); //Den Programmnamen auslesen
string programVersion = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString();
static object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCopyrightAttribute), false);
string copyright = ((AssemblyCopyrightAttribute)attributes[0]).Copyright;
string icon = Application.StartupPath + "\\Info.bmp";
//Assembly Datum und Zeit
static DateTime value = AssemblyDateTime();
string date = value.ToShortDateString();
string time = value.ToLongTimeString();
private static DateTime AssemblyDateTime()
{
var version = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version;
var buildDateTime = new DateTime(2000, 1, 1).Add(new TimeSpan(TimeSpan.TicksPerDay * version.Build + TimeSpan.TicksPerSecond * 2 * version.Revision));
//Tage seit dem 1. Januar 2000 und Sekunden seit Mitternacht, (multiplizier mit 2 ergibt das Original)
return buildDateTime;
}
#endregion
#region Programm-Info
/// <summary>
/// Contains the name of the programName file
/// </summary>
public static string ProgramName { set; get; }
/// <summary>
/// Contains the version of the programName file
/// </summary>
public static string ProgramVersion { set; get; }
/// <summary>
/// Contains the copyright notice
/// </summary>
public static string Copyright { set; get; }
private void SetProgramInfo()
{
//Name, Version und Copyright setzen
ProgramName = programName;
ProgramVersion = programVersion;
Copyright = copyright;
}
#endregion
public Form1()
{
SetProgramInfo(); //Name, Version und Copyright setzen
InitializeComponent();
}
private void buttonStartStop_Click(object sender, EventArgs e)
{
string programPath = @"C:\Windows"; //Programmpfad
string programName = "Notepad.exe"; //Programm Name
string arg = @"H:\Programmieren\Visual Studio 2017\Projekte\_DLL\StartStopExtProgram\Daten\Test.txt"; //Argument das übergeben wird
bool winStyleMinimized = false; //Anzeige des Programmfensters. false=Sichtbar, true=Minimiert
//Nachfolgend die möglichen Aufrufvarianten
try
{
//var startStop = new StartStopExtProgram(String.Concat(programPath, "\\", programName));
//var startStop = new StartStopExtProgram(String.Concat(programPath, "\\", programName), winStyleMinimized);
//var startStop = new StartStopExtProgram(String.Concat(programPath, "\\", programName), arg, winStyleMinimized);
var startStop = new StartStopExtProgram(programPath, programName, arg, winStyleMinimized);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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StartStopExtProgram/Language.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion:4.0.30319.42000
//
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
// der Code erneut generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Eugen.ESystem {
using System;
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Language {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Language() {
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Eugen.ESystem.Language", typeof(Language).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Das angegebene Programm wurde nicht gefunden! ähnelt.
/// </summary>
internal static string message001 {
get {
return ResourceManager.GetString("message001", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Der angegebene Programmname wurde nicht gefunden! ähnelt.
/// </summary>
internal static string message002 {
get {
return ResourceManager.GetString("message002", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Der angegebene Programmpfad wurde nicht gefunden! ähnelt.
/// </summary>
internal static string message003 {
get {
return ResourceManager.GetString("message003", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Der Prozessname konnte nicht generiert werden! ähnelt.
/// </summary>
internal static string message004 {
get {
return ResourceManager.GetString("message004", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Programm konnte nicht gestartet werden! ähnelt.
/// </summary>
internal static string message005 {
get {
return ResourceManager.GetString("message005", resourceCulture);
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="message001" xml:space="preserve">
<value>Das angegebene Programm wurde nicht gefunden!</value>
</data>
<data name="message002" xml:space="preserve">
<value>Der angegebene Programmname wurde nicht gefunden!</value>
</data>
<data name="message003" xml:space="preserve">
<value>Der angegebene Programmpfad wurde nicht gefunden!</value>
</data>
<data name="message004" xml:space="preserve">
<value>Der Prozessname konnte nicht generiert werden!</value>
</data>
<data name="message005" xml:space="preserve">
<value>Programm konnte nicht gestartet werden!</value>
</data>
</root>

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@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="message001" xml:space="preserve">
<value>The specified program was not found!</value>
</data>
<data name="message002" xml:space="preserve">
<value>The specified program name was not found!</value>
</data>
<data name="message003" xml:space="preserve">
<value>The specified program path was not found!</value>
</data>
<data name="message004" xml:space="preserve">
<value>The process name could not be generated!</value>
</data>
<data name="message005" xml:space="preserve">
<value>Program could not be started!</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="message001" xml:space="preserve">
<value>Das angegebene Programm wurde nicht gefunden!</value>
</data>
<data name="message002" xml:space="preserve">
<value>Der angegebene Programmname wurde nicht gefunden!</value>
</data>
<data name="message003" xml:space="preserve">
<value>Der angegebene Programmpfad wurde nicht gefunden!</value>
</data>
<data name="message004" xml:space="preserve">
<value>Der Prozessname konnte nicht generiert werden!</value>
</data>
<data name="message005" xml:space="preserve">
<value>Programm konnte nicht gestartet werden!</value>
</data>
</root>

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@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Eugen.ESystem
{
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("StartStopExtProgram")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("StartStopExtProgram")]
[assembly: AssemblyCopyright("Copyright © 2019 by Eugen Höglinger")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("d9fa7eae-2785-4856-bd44-1320c7e3bd39")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// indem Sie "*" wie unten gezeigt eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.*")]
//[assembly: AssemblyFileVersion("1.0.0.0")]

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Eugen.ESystem
{
public class StartStopExtProgram
{
/// <summary>
/// Starts or stops an external program.
/// </summary>
/// <param name="program">A valid program name with path and extension.</param>
public StartStopExtProgram(string program)
{
SetBaseValues(program);
StartStop(String.Concat(ProgramPath, "\\", Program), Arg, WinStyleMinimized, ProcessName);
}
/// <summary>
/// Starts or stops an external program in declared window style.
/// </summary>
/// <param name="program">A valid program name with path and extension.</param>
/// <param name="winStyleMinimized">Window style: false=visible, true=minimized.</param>
public StartStopExtProgram(string program, bool winStyleMinimized)
{
SetBaseValues(program, winStyleMinimized);
StartStop(String.Concat(ProgramPath, "\\", Program), Arg, WinStyleMinimized, ProcessName);
}
/// <summary>
/// Starts or stops an external program in declared window style and transfer parameter.
/// </summary>
/// <param name="program">A valid program name with path and extension.</param>
/// <param name="arg">A valid transfer parameter.</param>
/// <param name="winStyleMinimized">Window style: false=visible, true=minimized.</param>
public StartStopExtProgram(string program, string arg, bool winStyleMinimized)
{
SetBaseValues(program, arg, winStyleMinimized);
StartStop(String.Concat(ProgramPath, "\\", Program), Arg, WinStyleMinimized, ProcessName);
}
/// <summary>
/// Starts or stops an external program in declared window style and transfer parameter.
/// </summary>
/// <param name="programPath">A valid program path.</param>
/// <param name="programName">A valid program name with extension.</param>
/// <param name="arg">A valid transfer parameter.</param>
/// <param name="winStyleMinimized">Window style: false=visible, true=minimized.</param>
public StartStopExtProgram(string programPath, string programName, string arg, bool winStyleMinimized)
{
SetBaseValues(programPath, programName, arg, winStyleMinimized);
StartStop(String.Concat(ProgramPath, "\\", Program), Arg, WinStyleMinimized, ProcessName);
}
protected string ProgramPath { set; get; }
protected string Program { set; get; }
protected string Arg { set; get; }
protected bool WinStyleMinimized { set; get; }
protected string ProcessName { set; get; }
private void SetBaseValues(string program)
{
if (File.Exists(program))
{
Program = Path.GetFileName(program);
ProgramPath = Path.GetDirectoryName(program);
}
else
{
throw new NoValidProgramNameException(Language.message001);
}
Arg = "";
WinStyleMinimized = false;
ProcessName = SetProcessName(program);
}
private void SetBaseValues(string program, bool winStyleMinimized)
{
if (File.Exists(program))
{
Program = Path.GetFileName(program);
ProgramPath = Path.GetDirectoryName(program);
}
else
{
throw new NoValidProgramNameException(Language.message001);
}
Arg = "";
WinStyleMinimized = winStyleMinimized;
ProcessName = SetProcessName(program);
}
private void SetBaseValues(string program, string arg, bool winStyleMinimized)
{
if (File.Exists(program))
{
Program = Path.GetFileName(program);
ProgramPath = Path.GetDirectoryName(program);
}
else
{
throw new NoValidProgramNameException(Language.message001);
}
Arg = arg;
WinStyleMinimized = winStyleMinimized;
ProcessName = SetProcessName(program);
}
private void SetBaseValues(string programPath, string programName, string arg, bool winStyleMinimized)
{
if (Directory.Exists(programPath))
{
ProgramPath = programPath;
}
else
{
throw new NoValidFolderStructureException(Language.message003);
}
if (File.Exists(String.Concat(programPath, "\\", programName)))
{
Program = programName;
}
else
{
throw new NoValidProgramNameException(Language.message002);
}
Arg = arg;
WinStyleMinimized = winStyleMinimized;
ProcessName = SetProcessName(programName);
}
private string SetProcessName(string program)
{
if (!String.IsNullOrEmpty(program))
{
System.Text.StringBuilder sb = new System.Text.StringBuilder();
sb.Append(program.Substring(0, 1).ToUpper() + program.Substring(1));
return Path.GetFileNameWithoutExtension(sb.ToString());
}
else
{
throw new UnableToGenerateProcessNameException(Language.message002);
}
}
private void StartStop(string program, string arg, bool winStyle, string processName)
{
if (!CheckProcessIsRun(processName))
{
Start(program, arg, winStyle);
}
else
{
Stop(program);
}
}
private static bool CheckProcessIsRun(string processName)
{
//Prüfen ob der Prozess läuft
return (Process.GetProcessesByName(processName).Length > 0);
}
private void Start(string program, string arg, bool winStyle)
{
try
{
ProcessStartInfo startProgram = new ProcessStartInfo(program);
startProgram.Arguments = arg;
if (winStyle)
{
startProgram.WindowStyle = ProcessWindowStyle.Minimized;
}
Process.Start(startProgram);
}
catch (Exception)
{
throw new UnableToRunProgramException(Language.message005);
}
}
private void Stop(string program)
{
try
{
string process = program.Remove(0, program.LastIndexOf(@"\") + 1);
process = process.Remove(process.Length - 4);
Process[] close = Process.GetProcessesByName(process);
close[0].CloseMainWindow();
close[0].Kill();
}
catch (Exception ex)
{
throw new UnableToStopProgramException("Programm konnte nicht beendet werden!\n\n" + ex);
}
}
}
#region Exceptions
class NoValidFolderStructureException : ApplicationException
{
public NoValidFolderStructureException()
{
}
public NoValidFolderStructureException(string message)
: base(message)
{
}
public NoValidFolderStructureException(string message, Exception inner)
: base(message, inner)
{
}
}
class NoValidProgramNameException : ApplicationException
{
public NoValidProgramNameException()
{
}
public NoValidProgramNameException(string message)
: base(message)
{
}
public NoValidProgramNameException(string message, Exception inner)
: base(message, inner)
{
}
}
class UnknownErrorException : ApplicationException
{
public UnknownErrorException()
{
}
public UnknownErrorException(string message)
: base(message)
{
}
public UnknownErrorException(string message, Exception inner)
: base(message, inner)
{
}
}
class UnableToRunProgramException : ApplicationException
{
public UnableToRunProgramException()
{
}
public UnableToRunProgramException(string message)
: base(message)
{
}
public UnableToRunProgramException(string message, Exception inner)
: base(message, inner)
{
}
}
class UnableToStopProgramException : ApplicationException
{
public UnableToStopProgramException()
{
}
public UnableToStopProgramException(string message)
: base(message)
{
}
public UnableToStopProgramException(string message, Exception inner)
: base(message, inner)
{
}
}
class UnableToGenerateProcessNameException : ApplicationException
{
public UnableToGenerateProcessNameException()
{
}
public UnableToGenerateProcessNameException(string message)
: base(message)
{
}
public UnableToGenerateProcessNameException(string message, Exception inner)
: base(message, inner)
{
}
}
#endregion
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D9FA7EAE-2785-4856-BD44-1320C7E3BD39}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Eugen.ESystem</RootNamespace>
<AssemblyName>StartStopExtProgram</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>false</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Language.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Language.resx</DependentUpon>
</Compile>
<Compile Include="Language.de.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Language.de.resx</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="StartStopExtProgram.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Language.en.resx" />
<EmbeddedResource Include="Language.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Language.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Language.de.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Language.de.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>