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17 changed files with 3 additions and 997 deletions

32
.gitignore vendored
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#Ignore thumbnails created by Windows
Thumbs.db
#Ignore files built by Visual Studio
*.obj
*.exe
*.pdb
*.user
*.aps
*.pch
*.vspscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.cache
*.ilk
*.log
[Bb]in
[Dd]ebug*/
*.lib
*.sbr
obj/
[Rr]elease*/
_ReSharper*/
[Tt]est[Rr]esult*
.vs/
#Nuget packages folder
packages/

3
README.md Normal file
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# Test_EnvSetzen_TEST_Visual_Studio
Umgebungsvariablen setzen.

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29806.167
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test_EnvSetzen", "Test_EnvSetzen\Test_EnvSetzen.csproj", "{7FD1CE85-E6D6-41D9-9C94-A5406F012F09}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7FD1CE85-E6D6-41D9-9C94-A5406F012F09}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7FD1CE85-E6D6-41D9-9C94-A5406F012F09}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7FD1CE85-E6D6-41D9-9C94-A5406F012F09}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7FD1CE85-E6D6-41D9-9C94-A5406F012F09}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {51CAE2EF-2B56-4C78-8182-EBACDEDCE8E9}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

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namespace Test_EnvSetzen
{
partial class Form1
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.buttonSetEnv = new System.Windows.Forms.Button();
this.labelEnv = new System.Windows.Forms.Label();
this.labelNewEnv = new System.Windows.Forms.Label();
this.labelParse = new System.Windows.Forms.Label();
this.labelNewEnvValue = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// buttonSetEnv
//
this.buttonSetEnv.Location = new System.Drawing.Point(12, 142);
this.buttonSetEnv.Name = "buttonSetEnv";
this.buttonSetEnv.Size = new System.Drawing.Size(75, 23);
this.buttonSetEnv.TabIndex = 0;
this.buttonSetEnv.Text = "ENV setzen";
this.buttonSetEnv.UseVisualStyleBackColor = true;
this.buttonSetEnv.Click += new System.EventHandler(this.buttonSetEnv_Click);
//
// labelEnv
//
this.labelEnv.AutoSize = true;
this.labelEnv.Location = new System.Drawing.Point(9, 22);
this.labelEnv.Name = "labelEnv";
this.labelEnv.Size = new System.Drawing.Size(16, 13);
this.labelEnv.TabIndex = 2;
this.labelEnv.Text = "...";
//
// labelNewEnv
//
this.labelNewEnv.AutoSize = true;
this.labelNewEnv.Location = new System.Drawing.Point(9, 74);
this.labelNewEnv.Name = "labelNewEnv";
this.labelNewEnv.Size = new System.Drawing.Size(16, 13);
this.labelNewEnv.TabIndex = 3;
this.labelNewEnv.Text = "...";
//
// labelParse
//
this.labelParse.AutoSize = true;
this.labelParse.Location = new System.Drawing.Point(9, 9);
this.labelParse.Name = "labelParse";
this.labelParse.Size = new System.Drawing.Size(430, 13);
this.labelParse.TabIndex = 4;
this.labelParse.Text = "Wert in der Umgebungsvariablen NXTOOLS_SYSDIR nach dem Parsen der ugii_env.dat:";
//
// labelNewEnvValue
//
this.labelNewEnvValue.AutoSize = true;
this.labelNewEnvValue.Location = new System.Drawing.Point(9, 61);
this.labelNewEnvValue.Name = "labelNewEnvValue";
this.labelNewEnvValue.Size = new System.Drawing.Size(355, 13);
this.labelNewEnvValue.TabIndex = 5;
this.labelNewEnvValue.Text = "Wert nach dem neu Setzen der Umgebungsvariable NXTOOLS_SYSDIR:";
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(455, 177);
this.Controls.Add(this.labelNewEnvValue);
this.Controls.Add(this.labelParse);
this.Controls.Add(this.labelNewEnv);
this.Controls.Add(this.labelEnv);
this.Controls.Add(this.buttonSetEnv);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button buttonSetEnv;
private System.Windows.Forms.Label labelEnv;
private System.Windows.Forms.Label labelNewEnv;
private System.Windows.Forms.Label labelParse;
private System.Windows.Forms.Label labelNewEnvValue;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Test_EnvSetzen
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void buttonSetEnv_Click(object sender, EventArgs e)
{
//ENV setzen
SetEnv();
string newValue = @"C:\temp\NxTools12.0";
Environment.SetEnvironmentVariable("NXTOOLS_SYSDIR", newValue);
labelNewEnv.Text = Environment.GetEnvironmentVariable("NXTOOLS_SYSDIR");
labelNewEnv.Refresh();
}
private void SetEnv()
{
string filename = @"M:\ug\NX12_NXTC\global\00_DEFAULTS\UGII\ugii_env.dat";
var setUgii = new UgiiEnvParser(filename); labelEnv.Text = Environment.GetEnvironmentVariable("NXTOOLS_SYSDIR");
labelEnv.Refresh();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Test_EnvSetzen
{
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("Test_EnvSetzen")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Test_EnvSetzen")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("7fd1ce85-e6d6-41d9-9c94-a5406f012f09")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// indem Sie "*" wie unten gezeigt eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion: 4.0.30319.42000
//
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
// der Code neu generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Test_EnvSetzen.Properties
{
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Test_EnvSetzen.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Test_EnvSetzen.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Test_EnvSetzen
{
class ReplaceVariable
{
/// <summary>
/// Replaces variables in a string with values.
/// If a variable is not found, an exception is thrown
/// </summary>
public ReplaceVariable()
{
}
/// <summary>
/// Replaces all variables in the transferred string with values.
/// Variable names are not case sensitive.
/// Locally defined variables take precedence over environment variables.
/// </summary>
/// <param name="text">Text with variables. Variables must have DOS or Unix format. E.g.: %dos% or ${unix}</param>
/// <returns></returns>
public string ExtractVariable(string text)
{
string startSign = "";
string endSign = "";
string newText = "";
//Wenn im Text eine bekannte Variable enthalten ist, dann gegen den aktuellen Wert tauschen
if (!string.IsNullOrEmpty(text))
{
while (text.Contains("%") || text.Contains("{"))
{
if (text.Contains("%"))
{
startSign = "%";
endSign = "%";
}
else
{
startSign = "${";
endSign = "}";
}
newText = ReplaceVariableThroughText(text, startSign, endSign); //ENV-Variablen extrahieren
//Abbrechen wenn die Umgebungsvariable nicht gefunden wurde
if (String.IsNullOrEmpty(newText))
{
text = "";
break;
}
else
{
text = newText;
}
}
}
return text;
}
private string ReplaceVariableThroughText(string text, string startSign, string endSign)
{
string textTemp = "";
string textAnfang = "";
string textEnde = "";
string variableName = "";
string variableValue = "";
//'Textanfang' extrahieren
textAnfang = text.Remove(text.IndexOf(startSign));
textTemp = text.Remove(0, text.IndexOf(startSign));
//Variable extrahieren
variableName = textTemp.Remove(0, textTemp.IndexOf(startSign) + startSign.Length); //'startSign' entfernen
variableName = variableName.Remove(variableName.IndexOf(endSign)); //'endSign' und nachfolgenden Text entfernen
//Textende extrahieren
textEnde = textTemp.Remove(0, startSign.Length); //'startSign' entfernen
textEnde = textEnde.Remove(0, textEnde.IndexOf(endSign) + 1); //Alle Zeichen bis zum 'endSign' entfernen
//Variable umwandeln und Text wieder zusammenbauen
variableValue = ConvertVariableToString(variableName);
if (String.IsNullOrEmpty(variableValue))
{
text = ""; //Wenn die Variable nicht konvertiert werden konnte, dann einen leeren Text zurückgeben
// throw new VariableValueNotFoundException(variableName); //Wird diese Zeile auskommentiert, dann wird ein leerer Text zurückgegeben
}
else
{
text = String.Concat(textAnfang, variableValue, textEnde); //Text zusammensetzen
}
return text;
}
private string ConvertVariableToString(string variableName)
{
string variableValue = "";
bool localVariableExist = false;
//Sind lokale Variablen definiert, dann zuerst diese durchsuchen
if (variables != null)
{
foreach (var varName in variables)
{
if (varName.VariableName.ToUpper() == variableName.ToUpper())
{
variableValue = varName.VariableValue;
localVariableExist = true;
break; //Wurde eine Entsprechung gefunden, dann nicht mehr weitersuchen
}
}
}
//Wurde in den lokalen Variablen nichts gefunden, dann die Umgebungsvariablen durchsuchen
if (!localVariableExist)
{
if (!localVariableExist & Environment.GetEnvironmentVariable(variableName) != null)
{
variableValue = Environment.GetEnvironmentVariable(variableName); //Wert aus Umgebungsvariable holen
}
else
{
variableValue = ""; //Wenn es keine passende Variable gibt, dann einen leeren Wert übergeben
}
}
return variableValue;
}
Variable variable = new Variable();
static List<Variable> variables = new List<Variable>();
/// <summary>
/// Adds a local defined variable to the variable list.
/// </summary>
/// <param name="variableName">A valid variable Name.</param>
/// <param name="variableValue">A valid variable value.</param>
public void Add(string variableName, string variableValue)
{
Variable tempVariable = new Variable();
tempVariable.VariableName = variableName;
tempVariable.VariableValue = variableValue;
variables.Add(tempVariable);
}
/// <summary>
/// Removes the first variable found with the specified name from the list.
/// The variable name is not case sensitive.
/// </summary>
/// <param name="variableName">A valid variable Name.</param>
public void Remove(string variableName)
{
foreach (var varName in variables)
{
if (varName.VariableName.ToUpper() == variableName.ToUpper())
{
variables.Remove(varName);
break;
}
}
}
/// <summary>
/// Empty the complete variable list.
/// </summary>
public void Clear()
{
variables.Clear();
}
}
#region Exception
public class VariableValueNotFoundException : ApplicationException
{
public VariableValueNotFoundException()
{ }
public VariableValueNotFoundException(string message) : base(message)
{ }
public VariableValueNotFoundException(string message, Exception inner) : base(message, inner)
{ }
}
#endregion
}

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@ -1,86 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7FD1CE85-E6D6-41D9-9C94-A5406F012F09}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Test_EnvSetzen</RootNamespace>
<AssemblyName>Test_EnvSetzen</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ReplaceVariable.cs" />
<Compile Include="UgiiEnvParser.cs" />
<Compile Include="Variable.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@ -1,87 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Test_EnvSetzen
{
class UgiiEnvParser
{
public UgiiEnvParser(string filename)
{
ParseUgiiEnv(filename);
}
private void ParseUgiiEnv(string filename)
{
//ugii_env-Parser
string line;
System.IO.StreamReader file = new System.IO.StreamReader(filename);
string ifValue = "";
string env = "";
string value = "";
while ((line = file.ReadLine()) != null)
{
if (line.ToLower().StartsWith("#if"))
{
if (line.ToLower().Contains("file"))
{
ifValue = ReplaceVariableThroughValue(line.Remove(0, line.ToLower().IndexOf("file") + 5));
if (File.Exists(ifValue))
{
line = file.ReadLine();
if (line.Contains("="))
{
env = line.Remove(line.IndexOf("="));
value = ReplaceVariableThroughValue(line.Remove(0, line.IndexOf("=") + 1));
Environment.SetEnvironmentVariable(env, value);
}
while ((line = file.ReadLine().ToLower()) != "#endif")
{
//Bis zum Ende der If-Anweisung einlesen
}
}
else
{
line = file.ReadLine(); //Wertezeile nach der If-Anweisung
line = file.ReadLine(); //Zeile nach der Wertezeile
if (line.ToLower() == "else")
{
line = file.ReadLine();
env = line.Remove(line.IndexOf("="));
value = ReplaceVariableThroughValue(line.Remove(0, line.IndexOf("=") + 1));
Environment.SetEnvironmentVariable(env, value);
}
}
}
}
else
{
if (line.Contains("=") & !line.StartsWith("#"))
{
env = line.Remove(line.IndexOf("="));
value = ReplaceVariableThroughValue(line.Remove(0, line.IndexOf("=") + 1));
Environment.SetEnvironmentVariable(env, value);
}
}
}
file.Close();
}
private string ReplaceVariableThroughValue(string value)
{
var rv = new ReplaceVariable();
return rv.ExtractVariable(value);
}
}
}

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@ -1,14 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Test_EnvSetzen
{
class Variable
{
public string VariableName { get; set; }
public string VariableValue { get; set; }
}
}