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10 Commits

Author SHA1 Message Date
Eugen Höglinger
7498796a53 Und eine vierte 2023-10-31 15:37:39 +01:00
Eugen Höglinger
75879539fd Drei Checkboxen dazu 2023-10-31 15:37:00 +01:00
Eugen Höglinger
43fef08b6b Knöpfe 2023-10-31 15:34:25 +01:00
Eugen Höglinger
ceb5b21a6f Noch zwei dazu 2023-10-20 14:38:03 +02:00
Eugen Höglinger
e9df72e0e0 Zwei Schalter dazu 2023-10-20 14:26:02 +02:00
Eugen Höglinger
f7ab17ca3f Meine Knöpfe 2023-10-20 14:21:26 +02:00
Eugen Höglinger
e5ff1ce59b Button 4 dazu 2023-10-20 14:08:23 +02:00
Eugen Höglinger
61f92664cc Und ein dritter 2023-10-19 16:43:54 +02:00
Eugen Höglinger
b81defa599 Noch einer dazu 2023-10-19 16:32:41 +02:00
Eugen Höglinger
fd591f78ce Button neu dazu 2023-10-19 16:32:11 +02:00
3 changed files with 233 additions and 1 deletions

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@ -28,13 +28,122 @@
/// </summary> /// </summary>
private void InitializeComponent() private void InitializeComponent()
{ {
this.components = new System.ComponentModel.Container(); this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.button4 = new System.Windows.Forms.Button();
this.checkBox1 = new System.Windows.Forms.CheckBox();
this.checkBox2 = new System.Windows.Forms.CheckBox();
this.checkBox3 = new System.Windows.Forms.CheckBox();
this.checkBox4 = new System.Windows.Forms.CheckBox();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(13, 13);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "button1";
this.button1.UseVisualStyleBackColor = true;
//
// button2
//
this.button2.Location = new System.Drawing.Point(12, 42);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 1;
this.button2.Text = "button2";
this.button2.UseVisualStyleBackColor = true;
//
// button3
//
this.button3.Location = new System.Drawing.Point(12, 71);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(75, 23);
this.button3.TabIndex = 2;
this.button3.Text = "button3";
this.button3.UseVisualStyleBackColor = true;
//
// button4
//
this.button4.Location = new System.Drawing.Point(13, 100);
this.button4.Name = "button4";
this.button4.Size = new System.Drawing.Size(75, 23);
this.button4.TabIndex = 3;
this.button4.Text = "button4";
this.button4.UseVisualStyleBackColor = true;
//
// checkBox1
//
this.checkBox1.AutoSize = true;
this.checkBox1.Location = new System.Drawing.Point(281, 17);
this.checkBox1.Name = "checkBox1";
this.checkBox1.Size = new System.Drawing.Size(80, 17);
this.checkBox1.TabIndex = 4;
this.checkBox1.Text = "checkBox1";
this.checkBox1.UseVisualStyleBackColor = true;
//
// checkBox2
//
this.checkBox2.AutoSize = true;
this.checkBox2.Location = new System.Drawing.Point(281, 46);
this.checkBox2.Name = "checkBox2";
this.checkBox2.Size = new System.Drawing.Size(80, 17);
this.checkBox2.TabIndex = 5;
this.checkBox2.Text = "checkBox2";
this.checkBox2.UseVisualStyleBackColor = true;
//
// checkBox3
//
this.checkBox3.AutoSize = true;
this.checkBox3.Location = new System.Drawing.Point(281, 75);
this.checkBox3.Name = "checkBox3";
this.checkBox3.Size = new System.Drawing.Size(80, 17);
this.checkBox3.TabIndex = 6;
this.checkBox3.Text = "checkBox3";
this.checkBox3.UseVisualStyleBackColor = true;
//
// checkBox4
//
this.checkBox4.AutoSize = true;
this.checkBox4.Location = new System.Drawing.Point(281, 104);
this.checkBox4.Name = "checkBox4";
this.checkBox4.Size = new System.Drawing.Size(80, 17);
this.checkBox4.TabIndex = 7;
this.checkBox4.Text = "checkBox4";
this.checkBox4.UseVisualStyleBackColor = true;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450); this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.checkBox4);
this.Controls.Add(this.checkBox3);
this.Controls.Add(this.checkBox2);
this.Controls.Add(this.checkBox1);
this.Controls.Add(this.button4);
this.Controls.Add(this.button3);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1"; this.Text = "Form1";
this.ResumeLayout(false);
this.PerformLayout();
} }
#endregion #endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button4;
private System.Windows.Forms.CheckBox checkBox1;
private System.Windows.Forms.CheckBox checkBox2;
private System.Windows.Forms.CheckBox checkBox3;
private System.Windows.Forms.CheckBox checkBox4;
} }
} }

120
Test_GitVS/Form1.resx Normal file
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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -54,6 +54,9 @@
</Compile> </Compile>
<Compile Include="Program.cs" /> <Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx"> <EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator> <Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput> <LastGenOutput>Resources.Designer.cs</LastGenOutput>