Initialize

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Eugen Höglinger 2020-11-26 17:37:27 +01:00
commit 438b1b5d0f
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30413.136
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test_SearchAndFind", "Test_SearchAndFind\Test_SearchAndFind.csproj", "{866F66E5-8525-4F23-B31E-969C083A343B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{866F66E5-8525-4F23-B31E-969C083A343B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{866F66E5-8525-4F23-B31E-969C083A343B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{866F66E5-8525-4F23-B31E-969C083A343B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{866F66E5-8525-4F23-B31E-969C083A343B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {0099A69B-4400-4B11-95FA-D55A082C8E22}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

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Test_SearchAndFind/Form1.Designer.cs generated Normal file
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namespace Test_SearchAndFind
{
partial class Form1
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
this.textBoxText = new System.Windows.Forms.TextBox();
this.groupBoxSearchAndFind = new System.Windows.Forms.GroupBox();
this.checkBoxFullword = new System.Windows.Forms.CheckBox();
this.checkBoxCase = new System.Windows.Forms.CheckBox();
this.buttonPrevious = new System.Windows.Forms.Button();
this.buttonNext = new System.Windows.Forms.Button();
this.textBoxSearchstring = new System.Windows.Forms.TextBox();
this.labelSearchstring = new System.Windows.Forms.Label();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.buttonReplaceAll = new System.Windows.Forms.Button();
this.buttonReplace = new System.Windows.Forms.Button();
this.textBoxReplaceText = new System.Windows.Forms.TextBox();
this.labelReplaceText = new System.Windows.Forms.Label();
this.buttonSelectAll = new System.Windows.Forms.Button();
this.groupBoxSearchAndFind.SuspendLayout();
this.groupBox1.SuspendLayout();
this.SuspendLayout();
//
// textBoxText
//
this.textBoxText.Location = new System.Drawing.Point(12, 13);
this.textBoxText.Multiline = true;
this.textBoxText.Name = "textBoxText";
this.textBoxText.Size = new System.Drawing.Size(375, 425);
this.textBoxText.TabIndex = 0;
this.textBoxText.Text = resources.GetString("textBoxText.Text");
//
// groupBoxSearchAndFind
//
this.groupBoxSearchAndFind.Controls.Add(this.buttonSelectAll);
this.groupBoxSearchAndFind.Controls.Add(this.checkBoxFullword);
this.groupBoxSearchAndFind.Controls.Add(this.checkBoxCase);
this.groupBoxSearchAndFind.Controls.Add(this.buttonPrevious);
this.groupBoxSearchAndFind.Controls.Add(this.buttonNext);
this.groupBoxSearchAndFind.Controls.Add(this.textBoxSearchstring);
this.groupBoxSearchAndFind.Controls.Add(this.labelSearchstring);
this.groupBoxSearchAndFind.Location = new System.Drawing.Point(395, 13);
this.groupBoxSearchAndFind.Name = "groupBoxSearchAndFind";
this.groupBoxSearchAndFind.Size = new System.Drawing.Size(393, 123);
this.groupBoxSearchAndFind.TabIndex = 1;
this.groupBoxSearchAndFind.TabStop = false;
this.groupBoxSearchAndFind.Text = "Search and Find";
//
// checkBoxFullword
//
this.checkBoxFullword.AutoSize = true;
this.checkBoxFullword.Location = new System.Drawing.Point(6, 68);
this.checkBoxFullword.Name = "checkBoxFullword";
this.checkBoxFullword.Size = new System.Drawing.Size(88, 17);
this.checkBoxFullword.TabIndex = 6;
this.checkBoxFullword.Text = "Ganzes Wort";
this.checkBoxFullword.UseVisualStyleBackColor = true;
this.checkBoxFullword.CheckedChanged += new System.EventHandler(this.checkBoxFullword_CheckedChanged);
//
// checkBoxCase
//
this.checkBoxCase.AutoSize = true;
this.checkBoxCase.Location = new System.Drawing.Point(6, 45);
this.checkBoxCase.Name = "checkBoxCase";
this.checkBoxCase.Size = new System.Drawing.Size(181, 17);
this.checkBoxCase.TabIndex = 5;
this.checkBoxCase.Text = "Groß-/Kleinschreibung ignorieren";
this.checkBoxCase.UseVisualStyleBackColor = true;
this.checkBoxCase.CheckedChanged += new System.EventHandler(this.checkBoxCase_CheckedChanged);
//
// buttonPrevious
//
this.buttonPrevious.Location = new System.Drawing.Point(6, 91);
this.buttonPrevious.Name = "buttonPrevious";
this.buttonPrevious.Size = new System.Drawing.Size(91, 23);
this.buttonPrevious.TabIndex = 4;
this.buttonPrevious.Text = "Voriger";
this.buttonPrevious.UseVisualStyleBackColor = true;
this.buttonPrevious.Click += new System.EventHandler(this.buttonPrevious_Click);
//
// buttonNext
//
this.buttonNext.Location = new System.Drawing.Point(151, 91);
this.buttonNext.Name = "buttonNext";
this.buttonNext.Size = new System.Drawing.Size(91, 23);
this.buttonNext.TabIndex = 3;
this.buttonNext.Text = "Nächster";
this.buttonNext.UseVisualStyleBackColor = true;
this.buttonNext.Click += new System.EventHandler(this.buttonNext_Click);
//
// textBoxSearchstring
//
this.textBoxSearchstring.Location = new System.Drawing.Point(61, 19);
this.textBoxSearchstring.Name = "textBoxSearchstring";
this.textBoxSearchstring.Size = new System.Drawing.Size(326, 20);
this.textBoxSearchstring.TabIndex = 1;
this.textBoxSearchstring.TextChanged += new System.EventHandler(this.textBoxSearchstring_TextChanged);
this.textBoxSearchstring.KeyDown += new System.Windows.Forms.KeyEventHandler(this.textBoxSearchstring_KeyDown);
//
// labelSearchstring
//
this.labelSearchstring.AutoSize = true;
this.labelSearchstring.Location = new System.Drawing.Point(6, 22);
this.labelSearchstring.Name = "labelSearchstring";
this.labelSearchstring.Size = new System.Drawing.Size(49, 13);
this.labelSearchstring.TabIndex = 0;
this.labelSearchstring.Text = "Suchtext";
//
// groupBox1
//
this.groupBox1.Controls.Add(this.buttonReplaceAll);
this.groupBox1.Controls.Add(this.buttonReplace);
this.groupBox1.Controls.Add(this.textBoxReplaceText);
this.groupBox1.Controls.Add(this.labelReplaceText);
this.groupBox1.Location = new System.Drawing.Point(395, 143);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(393, 77);
this.groupBox1.TabIndex = 2;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Replace with";
//
// buttonReplaceAll
//
this.buttonReplaceAll.Location = new System.Drawing.Point(296, 46);
this.buttonReplaceAll.Name = "buttonReplaceAll";
this.buttonReplaceAll.Size = new System.Drawing.Size(91, 23);
this.buttonReplaceAll.TabIndex = 3;
this.buttonReplaceAll.Text = "Alle Ersetzen";
this.buttonReplaceAll.UseVisualStyleBackColor = true;
this.buttonReplaceAll.Click += new System.EventHandler(this.buttonReplaceAll_Click);
//
// buttonReplace
//
this.buttonReplace.Location = new System.Drawing.Point(6, 46);
this.buttonReplace.Name = "buttonReplace";
this.buttonReplace.Size = new System.Drawing.Size(91, 23);
this.buttonReplace.TabIndex = 2;
this.buttonReplace.Text = "Ersetzen";
this.buttonReplace.UseVisualStyleBackColor = true;
this.buttonReplace.Click += new System.EventHandler(this.buttonReplace_Click);
//
// textBoxReplaceText
//
this.textBoxReplaceText.Location = new System.Drawing.Point(65, 20);
this.textBoxReplaceText.Name = "textBoxReplaceText";
this.textBoxReplaceText.Size = new System.Drawing.Size(322, 20);
this.textBoxReplaceText.TabIndex = 1;
this.textBoxReplaceText.KeyDown += new System.Windows.Forms.KeyEventHandler(this.textBoxReplaceText_KeyDown);
//
// labelReplaceText
//
this.labelReplaceText.AutoSize = true;
this.labelReplaceText.Location = new System.Drawing.Point(6, 23);
this.labelReplaceText.Name = "labelReplaceText";
this.labelReplaceText.Size = new System.Drawing.Size(53, 13);
this.labelReplaceText.TabIndex = 0;
this.labelReplaceText.Text = "Ersetztext";
//
// buttonSelectAll
//
this.buttonSelectAll.Enabled = false;
this.buttonSelectAll.Location = new System.Drawing.Point(296, 91);
this.buttonSelectAll.Name = "buttonSelectAll";
this.buttonSelectAll.Size = new System.Drawing.Size(91, 23);
this.buttonSelectAll.TabIndex = 3;
this.buttonSelectAll.Text = "Alle Auswählen";
this.buttonSelectAll.UseVisualStyleBackColor = true;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.groupBoxSearchAndFind);
this.Controls.Add(this.textBoxText);
this.Name = "Form1";
this.Text = "Test_Saerch, Find and Replace";
this.Load += new System.EventHandler(this.Form1_Load);
this.groupBoxSearchAndFind.ResumeLayout(false);
this.groupBoxSearchAndFind.PerformLayout();
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox textBoxText;
private System.Windows.Forms.GroupBox groupBoxSearchAndFind;
private System.Windows.Forms.Button buttonPrevious;
private System.Windows.Forms.Button buttonNext;
private System.Windows.Forms.TextBox textBoxSearchstring;
private System.Windows.Forms.Label labelSearchstring;
private System.Windows.Forms.CheckBox checkBoxCase;
private System.Windows.Forms.CheckBox checkBoxFullword;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.Button buttonReplaceAll;
private System.Windows.Forms.Button buttonReplace;
private System.Windows.Forms.TextBox textBoxReplaceText;
private System.Windows.Forms.Label labelReplaceText;
private System.Windows.Forms.Button buttonSelectAll;
}
}

381
Test_SearchAndFind/Form1.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Test_SearchAndFind
{
public partial class Form1 : Form
{
#region Version und Copyright
// Version und Copyright
string programName = Path.GetFileNameWithoutExtension(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase); //Den Programmnamen auslesen
string programVersion = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString();
static object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCopyrightAttribute), false);
string copyright = GenerateCopyright();
string icon = Application.StartupPath + "\\Info.bmp";
//Assembly Datum und Zeit
static DateTime value = AssemblyDateTime();
string date = value.ToShortDateString();
string time = value.ToLongTimeString();
private static DateTime AssemblyDateTime()
{
var version = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version;
var buildDateTime = new DateTime(2000, 1, 1).Add(new TimeSpan(TimeSpan.TicksPerDay * version.Build + TimeSpan.TicksPerSecond * 2 * version.Revision));
//Tage seit dem 1. Januar 2000 und Sekunden seit Mitternacht, (multiplizier mit 2 ergibt das Original)
return buildDateTime;
}
private static string CurrentYear()
{
DateTime dtn = DateTime.Now;
return dtn.Year.ToString();
}
private static string StartYear()
{
string startYear = ((AssemblyCopyrightAttribute)attributes[0]).Copyright;
return startYear.Remove(0, startYear.LastIndexOf(" ") + 1);
}
private static string GenerateCopyright()
{
string startYear = StartYear();
string currentYear = CurrentYear();
if (startYear == currentYear)
{
return ((AssemblyCopyrightAttribute)attributes[0]).Copyright;
}
else
{
return String.Concat(((AssemblyCopyrightAttribute)attributes[0]).Copyright, "-", currentYear);
}
}
#endregion
#region Programm-Info
/// <summary>
/// Contains the name of the program file
/// </summary>
public static string ProgramName { set; get; }
/// <summary>
/// Contains the version of the program file
/// </summary>
public static string ProgramVersion { set; get; }
/// <summary>
/// Contains the copyright notice
/// </summary>
public static string Copyright { set; get; }
private void SetProgramInfo()
{
//Name, Version und Copyright setzen
ProgramName = programName;
ProgramVersion = programVersion;
Copyright = copyright;
}
#endregion
public Form1()
{
SetProgramInfo();
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
this.Text = String.Concat("Test_Search, Find and Replace - Version: ", ProgramVersion, " - ", Copyright, " by E. Höglinger");
textBoxText.Focus();
textBoxText.Select(0, 0);
//textBoxSearchstring.Focus();
//textBoxSearchstring.Text = "";
this.ActiveControl = textBoxSearchstring;
}
List<int> AllPositions = new List<int>();
int SelectedPosition { set; get; }
private List<int> Positions(string myText, string searchText)
{
List<int> pos = new List<int>();
if (String.IsNullOrEmpty(myText) || String.IsNullOrEmpty(searchText))
{
return pos;
}
int tempPos = 0;
int currentPos = 0;
while (myText.Contains(searchText))
{
if (checkBoxFullword.Checked)
{
//Nur ganzes Wort suchen
currentPos = IndexOfWord(myText, searchText);
}
else
{
//Suchstring suchen
currentPos = myText.IndexOf(searchText);
}
tempPos += currentPos;
pos.Add(tempPos);
tempPos += searchText.Length;
myText = myText.Remove(0, currentPos + searchText.Length);
if (currentPos == -1)
{
break;
}
}
return pos;
}
private Regex myRegex;
public int IndexOfWord(string myString, string myWord)
{
myRegex = new Regex("\\b" + Regex.Escape(myWord) + "\\b", RegexOptions.Compiled);
Match mtch = myRegex.Match(myString);
if (mtch.Success)
return mtch.Index;
else
return -1;
}
private void Search()
{
AllPositions.Clear();
string fullText = textBoxText.Text;
string searchText = textBoxSearchstring.Text;
if (checkBoxCase.Checked)
{
//Groß-/Kleinschreibung ignorieren
fullText = fullText.ToLower();
searchText = searchText.ToLower();
}
if (!String.IsNullOrEmpty(searchText) && fullText.Contains(searchText))
{
AllPositions = Positions(fullText, searchText);
SelectedPosition = 0;
if (AllPositions[SelectedPosition] != -1)
{
SelectSearchString(AllPositions[SelectedPosition], searchText.Length);
}
else
{
MessageBox.Show("Es wurde kein (weiterer) Suchtext gefunden");
}
}
else
{
MessageBox.Show("Es wurde kein (weiterer) Suchtext gefunden");
}
}
private void Previous()
{
if (!String.IsNullOrEmpty(textBoxSearchstring.Text))
{
if (AllPositions.Count == 0)
{
Search();
if (textBoxText.Text.Contains(textBoxSearchstring.Text))
{
Previous(); //Den letzten gefundenen Suchstring selektieren
}
}
else if (SelectedPosition > 0)
{
//Position um eins verringern und Suchstring im Text selektieren
SelectedPosition--;
SelectSearchString(AllPositions[SelectedPosition], textBoxSearchstring.Text.Length);
}
else
{
//Selected Position auf die letzte Position setzten und Suchstring im Text selektieren
SelectedPosition = AllPositions.Count - 1;
SelectSearchString(AllPositions[SelectedPosition], textBoxSearchstring.Text.Length);
}
}
}
private void Next()
{
if (!String.IsNullOrEmpty(textBoxSearchstring.Text))
{
if (AllPositions.Count == 0)
{
Search();
}
else if (SelectedPosition + 1 < AllPositions.Count)
{
//Position um eins erhöhen und Suchstring im Text selektieren
SelectedPosition++;
SelectSearchString(AllPositions[SelectedPosition], textBoxSearchstring.Text.Length);
}
else
{
//Selected Position auf 0 setzten und Suchstring im Text selektieren
SelectedPosition = 0;
SelectSearchString(AllPositions[SelectedPosition], textBoxSearchstring.Text.Length);
}
}
}
private int Replace()
{
if (AllPositions[SelectedPosition] != -1)
{
textBoxText.Text = textBoxText.Text.Remove(AllPositions[SelectedPosition], textBoxSearchstring.Text.Length);
textBoxText.Text = textBoxText.Text.Insert(AllPositions[SelectedPosition], textBoxReplaceText.Text);
textBoxText.Refresh();
Search(); //Neu durchsuchen, damit die Starindexes wieder passen
return 0; //Ende noch nicht erreicht
}
else
{
return -1; //Ende erreicht
}
}
private void ReplaceAll()
{
string fullText = textBoxText.Text;
string searchText = textBoxSearchstring.Text;
if (checkBoxCase.Checked)
{
//Groß-/Kleinschreibung ignorieren
fullText = fullText.ToLower();
searchText = searchText.ToLower();
}
int nextRun = 0;
while (fullText.Contains(searchText) && nextRun != -1)
{
nextRun = Replace();
fullText = textBoxText.Text;
if (checkBoxCase.Checked)
{
//Groß-/Kleinschreibung ignorieren
fullText = fullText.ToLower();
}
}
textBoxReplaceText.Focus();
}
private void SelectSearchString(int position, int length)
{
if (position != -1)
{
textBoxText.Focus();
textBoxText.Select(position, length);
textBoxText.Refresh();
}
}
private void textBoxSearchstring_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
Search();
//TODO: Test
var suche = new Search(textBoxText.Text, textBoxSearchstring.Text, checkBoxCase.Checked, checkBoxFullword.Checked);
string pos = "Es wurden " + suche.AllPositions.Count + " Übereinstimmungen\r\nan diesen Positionen gefunden:";
foreach (var item in suche.AllPositions)
{
pos = String.Concat(pos, "\r\n", item);
}
pos = String.Concat(pos, "\r\nAktuelle Cursor Position: ", suche.CurrentCursorPosition, "\r\nEs ist ein Fehler passiert: ", suche.Error.ToString());
MessageBox.Show(pos);
for (int i = 0; i < 6; i++)
{
suche.NextPosition();
MessageBox.Show(pos + "\r\n\r\nIndex erhöhen\r\nIndex: " + suche.Index + "\r\nCursorposition: " + suche.CurrentCursorPosition);
}
for (int i = 0; i < 8; i++)
{
suche.PreviousPosition();
MessageBox.Show(pos + "\r\n\r\nIndex veringern\r\nIndex: " + suche.Index + "\r\nCursorposition: " + suche.CurrentCursorPosition);
}
}
}
private void textBoxSearchstring_TextChanged(object sender, EventArgs e)
{
AllPositions.Clear();
}
private void checkBoxCase_CheckedChanged(object sender, EventArgs e)
{
if (!String.IsNullOrEmpty(textBoxSearchstring.Text))
{
Search();
}
}
private void checkBoxFullword_CheckedChanged(object sender, EventArgs e)
{
if (!String.IsNullOrEmpty(textBoxSearchstring.Text))
{
Search();
}
}
private void buttonPrevious_Click(object sender, EventArgs e)
{
Previous();
}
private void buttonNext_Click(object sender, EventArgs e)
{
Next();
}
private void textBoxReplaceText_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
textBoxText.Focus();
}
}
private void buttonReplace_Click(object sender, EventArgs e)
{
Replace();
}
private void buttonReplaceAll_Click(object sender, EventArgs e)
{
ReplaceAll();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:element name="resheader">
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="textBoxText.Text" xml:space="preserve">
<value>Das ist ein Probetext. Er dient zum Testen einer Suchen und Finden Funktion.
Wird ein angegebener Suchstring im Text gefunden, dann wird die Textstelle selektiert.
Ist der Suchstring nicht im Text enthalten, dann wird eine Meldung ausgegeben.
Mit "Nächster" wird im Text nach dem nächsten Vorkommen des Suchstrings gesucht. Wird ein weiteres Vorkommen gefunden, dann wird die Textstelle markiert.
"Voriger" hat die gleiche Funktion wie "Nächster", nur ist die Suchrichtung rückwärts.
Die Anderen Optionen müssen noch definiert werden.
</value>
</data>
</root>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Test_SearchAndFind
{
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("Test_SearchAndFind")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Test_SearchAndFind")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("866f66e5-8525-4f23-b31e-969c083a343b")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// indem Sie "*" wie unten gezeigt eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion: 4.0.30319.42000
//
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
// der Code neu generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Test_SearchAndFind.Properties
{
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Test_SearchAndFind.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Test_SearchAndFind.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace Test_SearchAndFind
{
class Search
{
/// <summary>
/// Searches the specified string in a text
/// </summary>
/// <param name="text">Text to be searched.</param>
/// <param name="searchString">Character string to be searched.</param>
/// <param name="noCaseSensitve">Should be ignored upper/lower case.</param>
/// <param name="onlyFullWord">Should only be searched for a whole word.</param>
public Search(string text, string searchString, bool noCaseSensitve, bool onlyFullWord)
{
Text = text;
SearchString = searchString;
NoCaseSensitve = noCaseSensitve;
OnlyFullWord = onlyFullWord;
SearchEntities();
CurrentCursorPosition = AllPositions[0];
Index = 0;
}
private string Text { set; get; }
private string SearchString { set; get; }
private bool NoCaseSensitve { set; get; }
private bool OnlyFullWord { set; get; }
public int Index { private set; get; }
public int CurrentCursorPosition { set; get; }
public List<int> AllPositions { set; get; }
public bool Error { set; get; }
private void SearchEntities()
{
Error = false;
string text = Text;
string searchString = SearchString;
if (NoCaseSensitve)
{
//Groß-/Kleinschreibung ignorieren
text = text.ToLower();
searchString = searchString.ToLower();
}
if (!String.IsNullOrEmpty(searchString) && text.Contains(searchString))
{
AllPositions = Positions(text, searchString);
}
else
{
Error = true;
}
}
private List<int> Positions(string text, string searchString)
{
List<int> positions = new List<int>();
if (String.IsNullOrEmpty(text) || String.IsNullOrEmpty(searchString))
{
return positions;
}
int position = 0;
int currentPos = 0;
while (text.Contains(searchString))
{
if (OnlyFullWord)
{
//Nur ganzes Wort suchen
currentPos = IndexOfWord(text, searchString);
}
else
{
//Suchstring suchen
currentPos = text.IndexOf(searchString);
}
position += currentPos;
positions.Add(position);
position += searchString.Length;
text = text.Remove(0, currentPos + searchString.Length);
}
return positions;
}
private Regex myRegex;
private int IndexOfWord(string myString, string myWord)
{
myRegex = new Regex("\\b" + Regex.Escape(myWord) + "\\b", RegexOptions.Compiled);
Match mtch = myRegex.Match(myString);
if (mtch.Success)
return mtch.Index;
else
return -1;
}
public void NextPosition()
{
if (Index + 1 < AllPositions.Count)
{
Index++;
}
else
{
Index = 0;
}
CurrentCursorPosition = AllPositions[Index];
}
public void PreviousPosition()
{
if (Index > 0)
{
Index--;
}
else
{
Index = AllPositions.Count - 1;
}
CurrentCursorPosition = AllPositions[Index];
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{866F66E5-8525-4F23-B31E-969C083A343B}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Test_SearchAndFind</RootNamespace>
<AssemblyName>Test_SearchAndFind</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>false</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Search.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]

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2a96740960e50e6c55cf6f0130a6b2560ebb598b

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H:\Programmieren\Git-Repository\VisualStudio\2017\_TEST\Test_SearchAndFind.git\Test_SearchAndFind\bin\Debug\Test_SearchAndFind.exe.config
H:\Programmieren\Git-Repository\VisualStudio\2017\_TEST\Test_SearchAndFind.git\Test_SearchAndFind\bin\Debug\Test_SearchAndFind.exe
H:\Programmieren\Git-Repository\VisualStudio\2017\_TEST\Test_SearchAndFind.git\Test_SearchAndFind\bin\Debug\Test_SearchAndFind.pdb
H:\Programmieren\Git-Repository\VisualStudio\2017\_TEST\Test_SearchAndFind.git\Test_SearchAndFind\obj\Debug\Test_SearchAndFind.csprojAssemblyReference.cache
H:\Programmieren\Git-Repository\VisualStudio\2017\_TEST\Test_SearchAndFind.git\Test_SearchAndFind\obj\Debug\Test_SearchAndFind.Form1.resources
H:\Programmieren\Git-Repository\VisualStudio\2017\_TEST\Test_SearchAndFind.git\Test_SearchAndFind\obj\Debug\Test_SearchAndFind.Properties.Resources.resources
H:\Programmieren\Git-Repository\VisualStudio\2017\_TEST\Test_SearchAndFind.git\Test_SearchAndFind\obj\Debug\Test_SearchAndFind.csproj.GenerateResource.cache
H:\Programmieren\Git-Repository\VisualStudio\2017\_TEST\Test_SearchAndFind.git\Test_SearchAndFind\obj\Debug\Test_SearchAndFind.csproj.CoreCompileInputs.cache
H:\Programmieren\Git-Repository\VisualStudio\2017\_TEST\Test_SearchAndFind.git\Test_SearchAndFind\obj\Debug\Test_SearchAndFind.exe
H:\Programmieren\Git-Repository\VisualStudio\2017\_TEST\Test_SearchAndFind.git\Test_SearchAndFind\obj\Debug\Test_SearchAndFind.pdb

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